Kelly Gawne is a Graphics Software Engineer at Intel, specializing in gaming and immersive entertainment. She holds a BS in Computer Science from the University of Notre Dame and joined Intel in 2015. Since coming to Intel, Kelly has worked on multiple Unity titles powered by Intel’s RealSense 3D Camera Technology, including ToyZ, Nevermind, and Wild Blue Yonder. Kelly also carries out performance analyses on in-progress games and helps developers with optimizations. Her interests include game engine architecture, VR experience development, and perfecting her cinnamon rolls.