Bio
Graham Smith is the Director of Product Management and Software Development at NGRAIN. He has over 15 years’ experience developing software from embedded systems through to enterprise level systems. He has worked for 12 years in a variety of roles at NGRAIN including leading the team that developed NGRAIN’s content creation suite and has managed the technical relationship with many clients in the aerospace, defense, oil & gas, and automotive industries. He also led the team that built NGRAIN’s Augmented Reality and Virtual Reality mobile applications. Currently, he is responsible for day to day management of NGRAIN’s technical team who are delivering enhancements to the company’s 3D voxel engine, content creation tool suite as well as custom development projects. Graham holds a BASc (Honors) degree in Computer Engineering from Simon Fraser University.
Sessions
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Using voxels to accurately determine the state of complex equipment in AR.11:45 AM - 12:00 PM Jun 2Voxels, or 3D pixels, present an alternative to more traditional polygonal representations of 3D content with certain unique implications for AR applications. This talk will describe some of the ways that NGRAIN is using voxel-based representations of complex equipment to accurately determine the state of complex equipment, useful for applications such as assembly verification, first article inspection, and real-time feedback in AR.