Bio
Rafael Brown is a veteran game designer having worked in the games industry for the past 19 years. He has worked across the range of PC, Console, and Mobile for game studios including id Software, Looking Glass, BioWare, EA, 2K, Activision, Midway, and Retro Studios. As a game designer, developer, producer and project lead, he has worked on franchises including Thief, Rage, Doom, Quake, Wolfenstein, Need for Speed, Mass Effect, Jade Empire, True Crime, Mafia, The Hobbit, Tony Hawk and Gun. However, his best work is ahead of him with the SF Bay Area game startup studio, Digital Myths, that he co-founded, building cross-platform, original IP games for VR.
Sessions
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VR Design Lessons from Multiplatform First Person Gaming09:00 AM - 09:20 AM Jun 1VR is a technology that crosscuts across the PC, console, and mobile platforms. As VR filters into the games space across these 3 distinct platforms there are lessons to be taken from each of mobile, console and PC. Each shows distinct advantages and disadvantages for its platform, but more importantly each is a unique adaptation for immersion and experience. There are lessons to learn and experiments that can help us fashion a better understanding of how to build for VR. Observations strive to show how to design and build a better VRX, a UI/UX for VR. Taking lessons from game projects he has worked on and applying them to current VR projects, he aims to show where assumptions worked and where they had to be rebooted as he and his team build a new VR games project.