Bio
Dr Fridolin Wild is a Senior Research Fellow, leading the Performance Augmentation Lab (PAL) of Oxford Brookes University. With the research and development of the lab, Fridolin seeks to close the dissociative gap between abstract knowledge and its practical application, researching radically new forms of linking directly from knowing something ‘in principle’ to applying that knowledge ‘in practice’ and speeding its refinement and integration into polished performance. Fridolin is leading numerous EU, European Space Agency, and nationally funded research projects, including WEKIT, TCBL, ARPASS, Tellme, TELmap, cRunch, Stellar, Role, LTfLL, iCamp, and Prolearn. Fridolin is the voted treasurer of the European Association of Technology Enhanced Learning (EATEL) and leads its Special Interest Group on Wearable-Enhanced Learning (SIG WELL). He chairs the working group on Augmented Reality Learning Experience Models (ARLEM) of the IEEE Standards Association as well as the Natural Language Processing task view of the Comprehensive R Archive Network (CRAN). Fridolin also holds the post as Research Fellow of the Open University of the UK. Before, Fridolin worked as a researcher at the Vienna University of Economics and Business in Austria from 2004 to 2009. He studied at the University of Regensburg, Germany, with extra-murals at the Ludwig Maximilian University of Munich and the University of Hildesheim.
Sessions
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AR Interoperability and Standards11:00 AM - 11:30 AM Jun 2-Open Standard APIs – the Foundation for AR – A State of the Union Discover how the latest advances in mobile SOCs combine with cross-platform APIs to create the foundation for deploying AR devices and use cases. This session includes the very latest updates to silicon roadmaps and capabilities together with an open standard APIs ‘state of the union’ industry review. Standards covered include OpenVX for low power vision processing and Vulkan for next–generation GPU acceleration - that together will accelerate the availability of Augmented Reality on a mobile device near you. -Augmented Reality Learning Experience Models – A work in progress standard AR and wearables promise to provide significant boosts in operational efficiency by making information available to employees needing task support in context in real time. At this time, however there is no general purpose conceptual model and data model specification for representing activities (also known as employee tasks and procedures) and the environment in which these tasks are performed (also known as the workplace).