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Bio
Neil has spent over thirty years in the 3D graphics industry - and by day drives the advanced apps ecosystem on NVIDIA Tegra mobile and embedded devices. By night, Neil is the elected President of the Khronos Group industry standards consortium where he initiated the OpenGL ES standard now used by billions worldwide every day, helped catalyze the WebGL project to bring interactive 3D graphics to the Web, chairs the OpenCL working group defining the open standard for heterogeneous parallel computation and has helped create and launch the new generation Vulkan API.
Sessions
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AR Interoperability and Standards11:00 AM - 11:30 AM Jun 2-Open Standard APIs – the Foundation for AR – A State of the Union Discover how the latest advances in mobile SOCs combine with cross-platform APIs to create the foundation for deploying AR devices and use cases. This session includes the very latest updates to silicon roadmaps and capabilities together with an open standard APIs ‘state of the union’ industry review. Standards covered include OpenVX for low power vision processing and Vulkan for next–generation GPU acceleration - that together will accelerate the availability of Augmented Reality on a mobile device near you. -Augmented Reality Learning Experience Models – A work in progress standard AR and wearables promise to provide significant boosts in operational efficiency by making information available to employees needing task support in context in real time. At this time, however there is no general purpose conceptual model and data model specification for representing activities (also known as employee tasks and procedures) and the environment in which these tasks are performed (also known as the workplace).